WORK EXPERIENCE
During my time as an intern, I was educated on various broadcast transmission types. I also familiarized myself with vMix operations, including producing, building executing shows, and operating replays.
As the broadcast design lead, I created overlays for four different games, all with user-friendly interfaces to make it easy and simple to edit on the fly. I'm most proud of my VALORANT stream assets, as I added the ability to showcase upcoming and previous maps along with adding logos indicating which team picked them. The broadcast ended up amassing 28 thousand minutes watched across 615 unique viewers
My first foray into professional event production was a four-team VALORANT charity tournament where we raised $211 in support of the Trans Empowerment Project. As head tournament organizer, I crafted an overall vision for the event, secured prize money, and organized a team of seven people who helped put my event on. Furthermore, I was also in charge of broadcast production, where I designed scenes from the ground up to make my event both exciting to watch and welcoming to my community.
My first official broadcast gig was on Infinity League, a ten-week-long Leage of Legends tournament hosted through CrunchTimeGG. In it, I have strived to capture the hype and moment-to-moment excitement present in large-scale productions.
As their creative director of broadcast, I aimed to foster a feeling of excitement through my live streams. To this end, I utilize RCVolus, an in-game overlay displaying live information about the match, and the creation of my own dynamic champion pick/ban screen made using DraftLoL and OBS Move transitions.
I took the helm as president shortly after the COVID-19 pandemic. Before, our esports team was thriving and on the verge of a major breakthrough. However, our campus and student body was radically transformed during the shutdown, decimating interest and overall activity.
As president, my goal was to chart a course towards rapid growth and expansion. To this end, I applied for and secured six total grants throughout my tenure, four of these were aimed at expanding our newly acquired practice room. Because of this, our new practice room was now furnished with proper gaming peripherals, keyboards, mice, headphones, and a few very nice monitors!
Outside of our new practice room, I aimed to connect and welcome the student body into our community. However, I quickly realized that our team had a stigma of being a 'boys club' of sorts: women and persons of marginalized genders didn't feel welcomed and safe to compete on our various teams. Thus, I partnered with Pirates for Pride to foster a more welcoming and accepting space through our Women's Esports teams and Fem Fridays. Furthermore, I emphasized the importance of being a positive member of our community by requiring all members to sign AnyKey's GLHF Pledge.
The cornerstone of my esports career has been my time spent organizing and curating my events for my community. When I design my events, I aim to meet my attendees where they stand through open dialogues about what they look for in an event. In the last four years, I planned and and executed 17 tournaments of various sizes, peaking at 53 total entrants! Sometimes these events had a one man team, and although they were grueling at times, I pressed onwards because it brings me immense joy seeing people at my events bonding over their shared interest in gaming.
It was my mission to take my events to the next level. I wanted to foster the feeling of my event being grander than it actually was. To do so, I would find small ways to elevate the tournament through live streaming, having shout casters, providing food, and by designing and laser cutting special trophies for our winners.
My first professional plunge into esports events happened at DreamHack Dallas. There, I worked to configure and support live streams for the numerous creators scheduled to go live at our event (213 in fact!). In my free time, I also assisted in the meet and greets present in the Creator Hub while managing the activities of creators going in and out of my area.
Before I embarked on my esports journey, I dreamt of working in education. My work at the YMCA allowed me to find the perfect intersection between teaching and my passion for gaming. At the YMCA, I acted as an instructor and a role model for these kids interested in esports. Furthermore, I helped develop the curriculum for our Rocket League and Super Smash Bros. classes which targeted kids who are new to esports.
In the summer of 2022, I discovered the possibility that I may be developing carpal tunnel in my left hand. At the time, I was an avid fighting game player, utilizing a traditional fight stick to play, but noticed that my left hand would become numb and tingley after extended gameplay. However, I retained my ability to type. Thus, I wanted to design and create my own solution my problem as an exercise in learning. To do so, I taught myself Inkscape and Adobe Illustrator to design vector images in use for my school's laser cutter. After countless designs, tweaks, and overhauls, I made a peripheral that is comfortable for my hands, allowing me to continue playing games I love.
I began podcasting as a means of radically overcoming my intense social anxiety. Despite viewing myself as an extrovert, I found conversations with people to be quite tough. I wanted a creative platform for me to exercise my people skills and create something fun along the way. Thus, the Gooby & Co. Broadcast was born. I dedicated myself to making episodes for 13 straight weeks, amassing 417 total plays. Upon the project's conclusion, I was successful in coming out of my shell through developing a toolkit of strategies to better hold conversations with both friends and strangers alike.